Young Planet

Type: TA Map
World: Lava/Lush/Mars

Created by: AndrewAce3158

Requirements: CC, v3.1 patch

Players: 2, 4
Map Size: 16 x 16
Memory: 16MB
File Size: 1.70MB
Start Positions: 10

--General
A cooling lava planet with patches of grassland and hills creates an interesting battle landscape for the Arm and the Core. This planet is still pounded by constant, light meteor showers. Just habitable, this resource rich planet would give great advantage to the side that claimed it. Starting within one of the four grasslands, battle your way over the red hills to your three opponents.

--Resources
Wind produces slightly more energy than solars, but they will be destroyed regularly by the meteor shows. Start the game using wind then progress to solar. There are two geothermal vents on the fringes of each grassland, and many on the red hills.

Metal is spread out fairly evenly throughout the map. There are no clusters or absences of metal.

--Strategy
Expand your base as much as possible to claim metal patches. Remember to keep checking and rebuilding your extractors or you'll lose your metal economy to the meteor showers. You can defend with some missile launchers and a couple of cannons, but you'll really need a mobile army due to the size of your base. Advanced units aren't too critical. Make sure the lava pools don't swallow up your travelling armies.

--Artificial Intelligence
The AI uses only the strongest weapons of its arsenal. First contacts are made after around 10-15 minutes from rocket kbots and missile vehicles. Later in the game you should notice the AI take a particular liking to mobile artilleries. The AI will never use aircraft. The easiest way to kill the AI is to use massive swarms of Flashs/Intigators.

--Tools Used
• Annihilator - main map construction
• TAEB - minimap rendering
• Notepad - AI creation, editing OTA settings
• HPI View/Pack - inserting AI

ReadMe last modified: 02/01/02
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